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A member registered Jan 30, 2017

Recent community posts

It would be cool if purchase would come with source access or at least some plugin capability.  It would allow creation of custom export formats, tools, procedural content etc.  for advanced users.

fbx is just much more complex file format, its not about assetforge export. Fbx supports animation scene graph etc which adds a lot of boiler plate in export file (which you can't avoid, it is file formats specification). You can actualy view the obj or fbx file with text editor (notepad or other) and you will understand the difference. Also you can try compressing them and you will see that they end up roughtly the same size, as compression 'removes ' most of the boilerplate. Also if you use unity or any other big game engine, then import format wont matter as they will internally use their own specific file format.